![]() ![]() Wave 3: Make your way further south to encounter the final wave which includes four Lv 30 Colony Lizards and a Lv 35 Mechon M64X, your first priority here. Remember to use Gale Slash before you make use of Dunban’s other chaning attacks and whenever Blosom Dance is available, unleash it on the enemy. Wave 2: Next up is a Lv 31 Materia Krabble and two Lv 32 Mechon M53X so dispatch the Krabble to leave you with just the Mechon to deal with. Keep Dunban in his Peerless Aura for the Time Attack, it’s the most useful one you can use. You’ll want to make the Mechon your main target and remember that for your allies to deal damage, you’ll need to Topple it first. Wave 1: You’ll be in control of Dunban and up against three Lv 30 Colony Upas and a Lv 31 Mechon M32X. (1 of 4) You'll be in control of Dunban for this Time Attack If you take a look down his Wisdom tree, you’ll notice he has plenty of useful Skills that send his Evasion sky high when equipped with no Armor making him an even better tank than Reyn when he has most of those Skills, after all it’s better to take no damage at all. More importantly, until now it’s been suggested to have your characters work across their Skill Trees in order to unlock more Skills but once again, you’ll want to treat Dunban a little differently. He has the unique ability to damage Mechon without needing Enchant and what’s more his Arts all deal plenty of damage. Sharla’s heals are handy but for the most part, they’re not needed and Dunban, when set up properly, is one of the most effective characters in the game. Dunban is a rather interesting character and one that you should certainly add to the party at the expense of Sharla. ![]() ![]() Subscribe to Premium to Remove Ads New Allies ¶įollowing the scenes, you’ll gain a new objective, Prison Island by means of Satorl Marsh while Dunban will officially join the party. ![]()
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